tag:blogger.com,1999:blog-5871195708658212343.post5607519268814448812..comments2023-10-21T06:21:26.431-07:00Comments on Hugo Smits devlog: When rules try to kill game designHugohttp://www.blogger.com/profile/13832882628247753379noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5871195708658212343.post-83204213491471455702009-12-13T12:23:24.375-08:002009-12-13T12:23:24.375-08:00@Maarten:
That’s basically option B right ? it’s ...@Maarten: <br />That’s basically option B right ? it’s just really annoying if you need to move the player in order to use a powerup.Hugohttps://www.blogger.com/profile/13832882628247753379noreply@blogger.comtag:blogger.com,1999:blog-5871195708658212343.post-40121872316627691212009-12-12T07:26:17.983-08:002009-12-12T07:26:17.983-08:00Can't you just display a text that says you ca...Can't you just display a text that says you can't place it there? Or use a sound to make clear you can't place it there?Maartenhttps://www.blogger.com/profile/18208565077282195867noreply@blogger.comtag:blogger.com,1999:blog-5871195708658212343.post-53293843148801247932009-12-07T03:40:30.304-08:002009-12-07T03:40:30.304-08:00C always breaks the rules... :)C always breaks the rules... :)Unknownhttps://www.blogger.com/profile/16642515426991345939noreply@blogger.comtag:blogger.com,1999:blog-5871195708658212343.post-77248976893115382102009-12-06T22:04:24.132-08:002009-12-06T22:04:24.132-08:00Even C would break the rules? Well you can always...Even C would break the rules? Well you can always have an undo option, but then that would mess with the game play, and if limited...would break the rule again.<br /><br />I guess you're stuck with that. Good to know though.Scott_AWhttps://www.blogger.com/profile/16652769540217339483noreply@blogger.comtag:blogger.com,1999:blog-5871195708658212343.post-26882936947700374352009-12-06T09:49:30.419-08:002009-12-06T09:49:30.419-08:00@booJoh: yes, but that would take a considerable a...@booJoh: yes, but that would take a considerable amount of time to implement, and testing. Something I didn’t want to do for Flipper at this time.<br /><br />@PsySal:No, I haven’t seen anything like this before hand. I’ve only seen the technical documents and stuff. But maybe it’s just because it’s my first DS game and I’m just missing the experience.<br /> <br />Also it’s not like you have to obey these rules. But you do need to have some good arguments before they give in. It’s a hard fight that costs time. Something I don’t need right now (because I want a xmas release for Flipper). So it’s really tempting to just give in.Hugohttps://www.blogger.com/profile/13832882628247753379noreply@blogger.comtag:blogger.com,1999:blog-5871195708658212343.post-25356688188759240952009-12-06T09:09:21.380-08:002009-12-06T09:09:21.380-08:00Hey, are these rules that they sort of hand down t...Hey, are these rules that they sort of hand down to you when you want to make a console game? Weird?<br /><br />I remember LOLO had the option that if you got trapped, you just hit a button to die/restart the level. It seemed to work in that context well enough.PsySalhttps://www.blogger.com/profile/03334292849719348870noreply@blogger.comtag:blogger.com,1999:blog-5871195708658212343.post-5302065862220171222009-12-06T08:07:52.810-08:002009-12-06T08:07:52.810-08:00A fourth possible alternative would be the same as...A fourth possible alternative would be the same as option C, but give some sort of warning, giving the player a chance to use a destroy powerup or die within the next few seconds.<br /><br />Game sounds great though. It must be tough trying to adhere to all those rules without losing the soul of the game.BooJohhttps://www.blogger.com/profile/08688397481823352177noreply@blogger.com