tag:blogger.com,1999:blog-5871195708658212343.post3518336158745371519..comments2023-10-21T06:21:26.431-07:00Comments on Hugo Smits devlog: Galaxy EngineHugohttp://www.blogger.com/profile/13832882628247753379noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5871195708658212343.post-12680206782994892992009-04-09T03:32:00.000-07:002009-04-09T03:32:00.000-07:00everything is done is software mode. So no quads (...everything is done is software mode. So no quads (or any other polygons are used). So I basically just plot a 2D square into vram.Hugohttps://www.blogger.com/profile/13832882628247753379noreply@blogger.comtag:blogger.com,1999:blog-5871195708658212343.post-13857186554611054592009-04-06T17:29:00.000-07:002009-04-06T17:29:00.000-07:00How do you go about rendering the voxels?Do you ju...How do you go about rendering the voxels?<BR/><BR/>Do you just raster them by-hand or are you doing a cubic polygon per-voxel?danlyhttps://www.blogger.com/profile/09617013155169577134noreply@blogger.com