Dreamrift is saying that publishers don’t want to publish original titles due to piracy…
Of course publishers say it’s piracy! It’s less embracing than having to say you don’t know how much longer the company will be around, that it can be over any game now.
Of course publishers say it’s piracy! It’s less embracing than having to say you don’t know how much longer the company will be around, that it can be over any game now.
This is the
harsh reality since 2009/2010 when the financial crisis really hit home in
Europe (consequently the time publishers starting to say piracy took off big
time on the Nintendo DS).
Normally a
publisher could loan from a bank and use the money to invest in new game
projects. But thanks to the financial crisis, publisher aren’t able to loan
anything from the bank (hell, some banks didn’t even exists anymore).
How can
they fix this ?
Simple, all
the publisher has to do is invest its own profit/earnings into new projects!
This plan
goes perfectly well until one game flops and does not make enough profit (or
even worse, loses money). Then they cannot invest into new projects, thus no
new money comes in and the company goes bankrupt.
In other
words; publishers are on extremely thin ice.
So how do
you make sure a title makes a healthy profit ?
Not by publishing
risky titles. This includes original IP’s or hardcore games. Because there is no
way to tell for sure if this will sell well. And with the complete company on
the line, they cannot afford it.
So how do
we ensure a hit then ?
Well, by
publishing game types or sequels of games we already know that will sell well.
For example, most publisher had already published a number of casual titles on
the Nintendo DS and PC market. They know the sale numbers of those games.
If you know
the sale numbers you know how much income you have.
Now deduct
from this the profit you need to make to pay the bills and be able to invest
into a future project. And what’s left is exactly the amount of money that can
be spend on marketing and development.
This is
what we call a safe bet.
And now you
know why Flipper isn’t standing between all the bejeweled clones in your local
game store.
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