dinsdag 3 december 2013
dinsdag 5 november 2013
new Tappingo screenshots!
Here are some awesome new screenshot of Tappingo. The new amazing puzzle game I’m working on for Nintendo 3DS e-shop! Check them out!
Tappingo
From the creator (Hugo Smits) of DSi-Ware award winning games 'Flipper', 'Ace
Mathician' and 'Color Commando' comes an all new puzzle game for 3DS e-shop!
Solve pixel art puzzles by making numbered blocks extend into lines. Sounds easy? Wait
until you find out these lines keep running unless they hit something! Be smart and use
other blocks and lines to stop the line at the correct lenght.
Gameboy had Tetris, Nintendo DS had Picross. Now 3DS players get their puzzle craze
called Tappingo!
more info: http://www.goodbyegalaxygames.com/tappingo/
donderdag 11 juli 2013
Tappingo for Nintendo 3DS e-shop!
I’m very happy to announce Tappingo today. It’s my first 3DS-Ware game, and I’m really excited about the new platform and the new e-shop!
Tappingo is a puzzle based game where you have to solve little puzzles of pixel art (a bit like Picross but with a different mechanic). It will feature many puzzles (over a 100) in all kinds of categories (sports, animals, computers,etc).
The game will be published by Circle Entertainment, just like our previous games. We hope to release this game into the e-shop at the end of the summer!
Over the coming months I will release more details, screenshots and trailers.
For now; please go and check out the Tappingo website (which also has the first screenshots) over here: http://www.goodbyegalaxygames.com/tappingo/
vrijdag 14 juni 2013
A dream comes true!
Today was a special day for me. I went to the toy store in my hometown together with my dad. More than 20 years ago my dad took me here, to get a Nintendo GameBoy and my first game; Fortress of Fear (by Rare!).
Today I’m standing at the exact same spot, but this time I’m pointing at one of my own games. I knew Maya would be up there, but I was surprised to see some of my other games as well.
My hometown is quite small and only has one toy store (and no game shops). The man owning the store still knew who I was from back in the day. I came in there a lot, to stare at all the games I could not afford :)
He knew I always wanted to make games, and was happily surprised to find out I actually did it!
I cannot help to think that maybe this summer a dad will take his son to this toy store, and get him a Nintendo (3)DS. Maybe , just maybe, the boy will pick out one of my games as his first. What an awesome feeling!
donderdag 9 mei 2013
Color Commando OUT NOW!
So today
Color Commando was added to the European DSiWare shop, and I was finally able
to download my own game! I bought a brand new Nintendo 3DS XL for this occasion,
and boy, what a great system for playing DS games!
Anyway, you
should go and check Color Commando out now! It’s only 200 points (2 euro/2
dollars) and it’s full of awesome!
The biggest
Nintendo news site called it a ‘Mini-Masterpiece’ and rated it 8/10
zondag 24 maart 2013
Goony for DSiWare!
A really good friend of mine, Peter, just released his first DSiWare game! Peter worked on many retail DS games, but decided it was time to spread his wings and eat noodles every day. In other words, he started a indie studio. And just like me, he’s doing 80% of the work on his games!
Anyway, his first game is Goony.. a endless runner! Very addictive and fun! It got a 7/10 from Nintendolife and it’s only 2 bucks… so go buy it and support small indies!
One of the really cool features of Goony is that it allows players to come up with their own bricks and share them with QR codes. So to celebrate the release of Goony I decided to make some bricks!
Hope you like them :
maandag 18 februari 2013
Homebrew on the Nintendo 3DS
When I
started programming and development for the Nintendo 3DS, I was really annoyed.
The tools provided by Nintendo are not really sufficient and there are tons of
things a developer needs to do by himself.
Developing
all these tools by yourself take up a huge amount of energy, time and money. This
would not be a problem if you are a big developer/publisher knowing you will
release at least a few big retail titles (you will earn back the year you
invested in creating a framework).
But for a
indie developer this is almost undoable. You basically have to work for a year
or so to create a framework. And when that is done, you cannot really make any
money since a framework is not a sellable game. You still have to build that on
top of the framework.
And this is
why Goodbye Galaxy games has not released anything yet on the Nintendo 3DS.
Anyway, I
have been very busy the last few months building a framework and tools so I can
easily create games for the system. Hopefully we will announce some games
really soon :)
The biggest
thing I was missing are emulators (or simulators) that would allow me to run
roms on my computer. Now obviously most readers only know emulators and roms as
something bad. But official developers also use emulators to quickly check
their own games.
Sure you
can use official development kits for this, but it’s not always efficient to do
so. You see, loading your game code into a devkit takes up quite some time.
Before anybody panics and thinks the devkits are slow; they are not. But it
still takes up between 30 to 60 seconds.
This does
not sounds like much but here is how the process goes during development :
-
Wait
30-60 seconds to boot game
-
Check
if enemy is standing in the correct spot
-
Nope,
he needs to be bit more to the left
-
Make
change in code
-
Wait
for compiling code
-
Wait
30-60 seconds to boot game
-
Nope,
still needs a bit more to the left
-
Wait
for compiling code
-
Wait
30-60 seconds to boot game
As you can
see this becomes quite annoying quickly.
And this is
where emulators come in. Doable click on the rom icon and ‘BOOM!’ your game is
running on your screen. No more waiting!
So next to
a framework I wanted to build something that I could use to quickly prototype
with. And I came up with my own awesome BASIC interpreter. It works a bit more
like Visual Basic as in the fact that it has sub routines and functions and no
line-numbers.
It also is
more than just a interpreter there is a complete suite build around it. You can
basically load in any kind of graphics asset file into the library (just like
you can do in Adobe flash) and then use
it in your game.
And the
best part of course; you can run your code straight from the program by
pressing ‘run’. It even comes with a debugger (although many improvements could
still be made).
When you’re
done you can save the pre-compiled data + assets into something that you can
save on a SD card or read as a QR code. Making it super easy to test it out on
real hardware.
The
program/app on the 3DS that can read the pre-compiled data and assets, works a
bit like the Petit Computer DSiWare app (except you cannot write code within
the app).
And now for
the title of this blog post; I’m thinking about releasing the program/app in
the Nintendo 3DS eshop for maybe a small amount (2$ or something?). And release
the programming-software for the PC for free.
This way,
just like with Petit Computer, anybody who would like to create little games
for the 3DS could do so! This could be an amazing break through!
We had all
these talks about piracy and homebrew the last few weeks. And the problems with
homebrew is that most of these hacks later get abused for piracy means.
Now image
you can just use your retail 3DS to make games for, and you don’t need to hack
it! No need for a R4 card! No need for weird custom hardware or tools! No need
for piracy!
Would that
not be amazing ?
The reason
for this blog post is to see how many people would actually want to use this.
Since it will still take quite some effort to create something really perfect
(debugger needs work, the overall editor functionalities could be expanded,
there’s no 3D engine at the moment only 2D games that can have a different Z
axe for a 3D effect).
So let me
know what you guys think!
Here are
two screenshots of the suite :
vrijdag 15 februari 2013
Color Commando Trailer!
Today I would like to show off the Color Commando trailer! Please take a look.. it’s awesome :)
The game is currently in LOT-check so there’s no release-date yet but expect it soon. For everybody that’s wondering; the game is going to cost 200 Nintendo points. Although the game is not bigger than Ace Mathician, it is a lot harder (specifically a lot of hardcore platforming) so I expect it to take a bi longer for most players to finish!
For more information please check :
vrijdag 18 januari 2013
I'm gonna miss the Nintendo DS
What a day it was today. I got out of bed at 6:00 am and quickly took the train to Doetichem to meet Ivo
at the Engine-software HQ. We talked the whole day about Nintendo development and Nintendo 3DS. I’m going to help them out with another retail Nintendo DS project which I’m really happy about… it’s probably the last chance I get to make something that ends up in retail and for once it’s not a bejeweled clone!
When I got home, I put in a pizza and opened a bag of Maltesers (M&M where already gone) and went straight into code-mode to finish up Color Commando.
These next few weeks are probably the last time I touch Nintendo DS development. It made me reflect on the past few years. It was awesome. I grew from homebrew into a legit official Nintendo developer and I dare to say we (everybody who helped) made some great games.
Actually.. I worked on a lot of stuff. I made 4 complete original games, I helped people with porting, I worked on some retail games (I even did one retail game all by myself!) and I collaborated with other indie developers.
I spend 16 hours coding for Nintendo DS today… and I still love it. I tell ya! I’m gonna miss that little machine!
Man, I can still remember opening my original GameBoy Classic and starting to hack it and make some small games for it. That was almost 17 years ago.. time flies!
And now, in a few weeks, I will be able to buy my own games at the local game store where I bought the my Gameboy Classic that started it all so many years ago. What an experience that is going to be!
zaterdag 12 januari 2013
Pirates did it!
Dreamrift is saying that publishers don’t want to publish original titles due to piracy…
Of course publishers say it’s piracy! It’s less embracing than having to say you don’t know how much longer the company will be around, that it can be over any game now.
Of course publishers say it’s piracy! It’s less embracing than having to say you don’t know how much longer the company will be around, that it can be over any game now.
This is the
harsh reality since 2009/2010 when the financial crisis really hit home in
Europe (consequently the time publishers starting to say piracy took off big
time on the Nintendo DS).
Normally a
publisher could loan from a bank and use the money to invest in new game
projects. But thanks to the financial crisis, publisher aren’t able to loan
anything from the bank (hell, some banks didn’t even exists anymore).
How can
they fix this ?
Simple, all
the publisher has to do is invest its own profit/earnings into new projects!
This plan
goes perfectly well until one game flops and does not make enough profit (or
even worse, loses money). Then they cannot invest into new projects, thus no
new money comes in and the company goes bankrupt.
In other
words; publishers are on extremely thin ice.
So how do
you make sure a title makes a healthy profit ?
Not by publishing
risky titles. This includes original IP’s or hardcore games. Because there is no
way to tell for sure if this will sell well. And with the complete company on
the line, they cannot afford it.
So how do
we ensure a hit then ?
Well, by
publishing game types or sequels of games we already know that will sell well.
For example, most publisher had already published a number of casual titles on
the Nintendo DS and PC market. They know the sale numbers of those games.
If you know
the sale numbers you know how much income you have.
Now deduct
from this the profit you need to make to pay the bills and be able to invest
into a future project. And what’s left is exactly the amount of money that can
be spend on marketing and development.
This is
what we call a safe bet.
And now you
know why Flipper isn’t standing between all the bejeweled clones in your local
game store.
donderdag 3 januari 2013
Ace Mathician is GOTY 2012! Again!
Whoa! Talking about starting the new-year awesome: Ace Mathician is GOTY
(Game Of The Year) over at nintendofansonline.co.uk (check the full article
here). I’m super happy and super amazed since I had no clue that Ace was even
making a change at winning it! So this comes as a total surprise!
Thanks
everybody!
woensdag 2 januari 2013
Piracy to blame?
This
blogpost is a response to the blog post about piracy written by Jools over at: http://joolswatsham.blogspot.co.uk/2012/12/3ds-piracy.html
Jools writes
about his fear of the 3DS getting hacked and how his game Dementium II sold
around half as much as the first game (Dementium). Jools blames these poor sale
figures solely on piracy.
Every time
a developer brings up piracy it feels to me they are putting their heads in the
sand. It’s such an easy scapegoat to point your finger at, especially without
any factual proof.
There are tons
of other reasons that seem just as legit as piracy. For one, the game wasn’t as
wildly available (at least I haven’t seen any copy on store shelves). Secondly,
it came late into the Nintendo DS lifecycle opposed to the first game. At this
point the Nintendo DS established itself as a casual gaming handheld, yet the
game was aimed at a more mature and hardcore public.
This might
also be the reason why the game wasn’t as wide spread as the first game. Shop
owners might have been more inclined to put the latest puzzle games on their
store shelf instead of a FPS game.
I notice
this myself all the time. While I struggle to find a publisher willing to
publish my own original titles as retail products, I have no trouble finding a
publisher willing to put out yet another bejewelled clone (in fact, a
bejewelled clone of mine is coming to stores this February).
The above
mentioned problems are all speculation, but so is the claim of piracy.
Another
point of interest might be the pricing of games. Especially in Europe (and this
is interesting because he talks mainly about poor sales in Europe). An average game
upon release costs between 40 and 50 euro over here. Now this is ‘expensive’
but doable where I live, in the Netherlands. Over here the minimum salary is
around 1200 euro. However, the game prices stay the same even in countries that
have a minimum salary of around 300 euro.
How many
games can be expected to sell in a country where the average game takes up around
16-20% of a family’s income?
I also
think it’s important to take a good look at the quality of games.
As it turns
out Dementium II is a really good game. The people who played it (including me)
all seem to really like it and the game got a lot of good reviews.
However,
most of the Nintendo DS library of games consists out of horrible shovelware
and quick cash-ins. Making it even worse by bearing a famous (kid) brand and
getting ill-informed parents to hand over their hard-earned money only to see
their kids toss the game away after 30 minutes of play.
This hurts
the complete industry. Why? Because it is already a big gamble for them with
famous kid brands they at least know from Saturday morning TV. So imagine how
big the gamble feels like when they are holding Dementium II in their hands, a
product they have never heard of, from a company they have never heard of.
And how
many times can a gamble go bad on them before they resort to other means of
obtaining the products? I’m not
justifying piracy, but I can at least see where they are coming from.
The seal of
quality means nothing. It only makes sure the game doesn’t lockup or mess-up
the players system. It does nothing to prevent poor quality of game design or length
versus price. My cousin once got a famous kid game that consisted out of 8 mini
games that could all be played through within 30 minutes. You feel miserable if
you spend money on such a product as a parent!
Jools goes
on to claim that ‘If these hackers really want to mess with the guts of a 3DS,
why not become legit developers for it and let the world enjoy their talents’.
I started
programming and hacking on the original Gameboy Classic when I was around 11 years
old. Most of the hackers/programmers are quite young. Should all those young
people go and rent office spaces and buy equipment worth of thousands of
dollars? Because that is what Nintendo requires of legit developers.
Most likely
they cannot even produce a game good enough to publish, because before you can
make good game you need to make a lot of bad ones. That’s how you learn the
craft. I remember looking and trying to take a part Super Mario Land and learn
a great deal from it. Like you said yourself; many of today’s great programmers
used to be hackers back in the day.
So it seems
only natural that many of the great programmers of the future are the hackers
of today.
The world
has changed, and it seems that Jools (but also Nintendo itself) are a bit
disconnected. We live in an age where bedroom coders can create the most
creative and awesome products all on their own. Not only that, but they are
welcomed to do so by the hardware manufactures. In fact it is these hardware
manufactures that provide the needed tools... for free!
You can
look for this at the PC and smart phones. But even more close to home; like
Microsoft and XNA for the Xbox. Or what about Playstation Mobile SDK? All free!
and you can test your games with a normal retail PS Vita!
Nintendo
hasn’t changed a bit on this level, which is almost ironic since Nintendo is
THE platform for unique and creative games, making it only seem natural to
support indie development.
So instead of
blaming piracy (which occurs on every platform) or blaming hackers for
something we all did at one part of our lives, I would like to suggest that we
take a hard good look at ourselves and our industry and try to improve.
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