Jools writes
about his fear of the 3DS getting hacked and how his game Dementium II sold
around half as much as the first game (Dementium). Jools blames these poor sale
figures solely on piracy.
Every time
a developer brings up piracy it feels to me they are putting their heads in the
sand. It’s such an easy scapegoat to point your finger at, especially without
any factual proof.
There are tons
of other reasons that seem just as legit as piracy. For one, the game wasn’t as
wildly available (at least I haven’t seen any copy on store shelves). Secondly,
it came late into the Nintendo DS lifecycle opposed to the first game. At this
point the Nintendo DS established itself as a casual gaming handheld, yet the
game was aimed at a more mature and hardcore public.
This might
also be the reason why the game wasn’t as wide spread as the first game. Shop
owners might have been more inclined to put the latest puzzle games on their
store shelf instead of a FPS game.
I notice
this myself all the time. While I struggle to find a publisher willing to
publish my own original titles as retail products, I have no trouble finding a
publisher willing to put out yet another bejewelled clone (in fact, a
bejewelled clone of mine is coming to stores this February).
The above
mentioned problems are all speculation, but so is the claim of piracy.
Another
point of interest might be the pricing of games. Especially in Europe (and this
is interesting because he talks mainly about poor sales in Europe). An average game
upon release costs between 40 and 50 euro over here. Now this is ‘expensive’
but doable where I live, in the Netherlands. Over here the minimum salary is
around 1200 euro. However, the game prices stay the same even in countries that
have a minimum salary of around 300 euro.
How many
games can be expected to sell in a country where the average game takes up around
16-20% of a family’s income?
I also
think it’s important to take a good look at the quality of games.
As it turns
out Dementium II is a really good game. The people who played it (including me)
all seem to really like it and the game got a lot of good reviews.
However,
most of the Nintendo DS library of games consists out of horrible shovelware
and quick cash-ins. Making it even worse by bearing a famous (kid) brand and
getting ill-informed parents to hand over their hard-earned money only to see
their kids toss the game away after 30 minutes of play.
This hurts
the complete industry. Why? Because it is already a big gamble for them with
famous kid brands they at least know from Saturday morning TV. So imagine how
big the gamble feels like when they are holding Dementium II in their hands, a
product they have never heard of, from a company they have never heard of.
And how
many times can a gamble go bad on them before they resort to other means of
obtaining the products? I’m not
justifying piracy, but I can at least see where they are coming from.
The seal of
quality means nothing. It only makes sure the game doesn’t lockup or mess-up
the players system. It does nothing to prevent poor quality of game design or length
versus price. My cousin once got a famous kid game that consisted out of 8 mini
games that could all be played through within 30 minutes. You feel miserable if
you spend money on such a product as a parent!
Jools goes
on to claim that ‘If these hackers really want to mess with the guts of a 3DS,
why not become legit developers for it and let the world enjoy their talents’.
I started
programming and hacking on the original Gameboy Classic when I was around 11 years
old. Most of the hackers/programmers are quite young. Should all those young
people go and rent office spaces and buy equipment worth of thousands of
dollars? Because that is what Nintendo requires of legit developers.
Most likely
they cannot even produce a game good enough to publish, because before you can
make good game you need to make a lot of bad ones. That’s how you learn the
craft. I remember looking and trying to take a part Super Mario Land and learn
a great deal from it. Like you said yourself; many of today’s great programmers
used to be hackers back in the day.
So it seems
only natural that many of the great programmers of the future are the hackers
of today.
The world
has changed, and it seems that Jools (but also Nintendo itself) are a bit
disconnected. We live in an age where bedroom coders can create the most
creative and awesome products all on their own. Not only that, but they are
welcomed to do so by the hardware manufactures. In fact it is these hardware
manufactures that provide the needed tools... for free!
You can
look for this at the PC and smart phones. But even more close to home; like
Microsoft and XNA for the Xbox. Or what about Playstation Mobile SDK? All free!
and you can test your games with a normal retail PS Vita!
Nintendo
hasn’t changed a bit on this level, which is almost ironic since Nintendo is
THE platform for unique and creative games, making it only seem natural to
support indie development.
So instead of
blaming piracy (which occurs on every platform) or blaming hackers for
something we all did at one part of our lives, I would like to suggest that we
take a hard good look at ourselves and our industry and try to improve.